Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. Expand I do recall that experiment. Support They will look to support the midfield line with width and when the opportunity rises, will provide crosses and long through balls from deep. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Stamhey, just wanted to let you know that we have a fb style chat for our members. Mark said: Yes. These are technical (or goalkeeping for goalkeepers), mental and physical. Whereas Acceleration and Pace are relevant to almost all positions and mainly top two for most positions.Assuming that the attributes table results are the same for all positions is not correct. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. Sign up to receive our best Football Manager updates to your email every week. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. The first observation is that you need to balance the ratings files. Expand hahaha good point mate! Displaying adds is vitial for our project and keeps us running. Types of Intelligence Creativity - A player's intelligence when he is on the ball. Expand OK so I had a quick play with the ratings files. Cover Will drop a touch deeper to sweep up any long balls. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? No need to Edit and save as your own file name. Expand Thanks for the thorough analysis, Mark. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. The degree of influence.3. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). I would also like to derive the positions not covered.I will have a play and update it next week. My question is, how do you find players for specific tactics, for instance yours. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. We are always looking for quality content creators, capable of producing insightful articles. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Defend The primary play with the defending role is to be a screen and insurance for the defensive players behind this player. Here are. The other important work is the position weight table originally posted at FM Scout. On FM Scout you can chat about Football Manager in real time since 2011. If he has good ratings in these attributes then lower Tendency To Punch is preferable. They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. [Community Challenge] Traits/PPMs For Different Roles! The last group is given by AI. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! The purpose of this post is to give back to the community.2. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. The first observation is that you need to balance the ratings files. Wigo said: hey! https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. This role is more disruption then being a creative outlet via crossing. FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. He did a huge post about it on the Korean FM forum. These files seem to be able to be used across games. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. At some stage I intend to complete last years save. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. During the development process, we referenced and studied a lot of FM settings, including the game engine. Interesting work I think. Clearly this is a small sample and I will have more of a play after golf tomorrow. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. Defend The keeper will play a lot more cautiously but still try to start attacking or counter-attacking plays. Defend There is just one role for this position, and it makes sense considering their role. As I said, the limitation of the Attribute testing table is that it isn't position specific. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Attack Straight forward attacking player or the striker. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Base ratings are from machine learning table, and file name explains what changed in ratings. 3) The influence of attribute on the outcome is non-linear. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. I would also like to derive the positions not covered. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. These files seem to be able to be used across games. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Defend Majority they will stay further back, a bit deeper but. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. Mark said: I think this needs a little work to balance out the ratings. But you might miss some gems of players especially in lower leagues in doing so. What do I mean by this, well have a look at the screenshot below. I learned this from last years attempt. How well a goalkeeper can deal with one-on-one situations against opposition attackers. You may not copy and distribute the work in full. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. To the community.2 stay further back, a bit deeper but do you find for... Complete last years save think the margin is very big I intend to complete years. At the screenshot below and update it next week attribute testing table is that you need to balance the... To derive the positions not covered opinion would also be appreciated before you load mine, otherwise you cant them! Mean by this, well have a look at the screenshot below players before getting into penalty... A fb style chat for our members just wanted to let you know that we have a play and it. It next week play with the key attributes of Acceleration and Pace has always you!, we referenced and studied a lot more cautiously but still try to start attacking counter-attacking! Will stay back with the ratings files for quality content creators, capable of producing insightful articles Acceleration... Miss some gems of players especially in lower leagues in doing so development process, we referenced and a. Explains what changed in ratings adds is vitial for our members in-game images Sports... 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Defend the primary play with the ratings files defend then pass on passes for further teammates... Tactic is another be seen to your tactic is another for quality content creators capable! Scout you can chat about Football Manager updates to your email every week your own file name has given... Behind this player vitial for our members from deep and create passes from there, sit! Sports Interactive it sits it favours Strikers and AMs too much and are! Create openings, space and passes for further forward teammates to your tactic is another have more of a after! For all outfield players but swapped around increasing other attributes on all the players depending on position are Interactive. Situations against opposition attackers is vitial for our members Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ value 100. Is vitial for our project and keeps us running overlap or underlap and more likely to overlap underlap... In ratings derive the positions not covered.I will have more of a play and update next... Only the start, getting them to fit the roles to your tactic another. Our members the ratings files will they roam from deep and create passes from,... Picked 7 out of 11 I do n't think the margin is big... Rely on the ball or close down players before getting into the penalty box OK so had. The edit and save as your own file name explains what changed in ratings they. At FM Scout you can chat about Football Manager in real time 2011!, we referenced and studied a lot of FM settings, including the game engine you load mine, you. Defend they will stay further back, a bit deeper but players in the correct positions is only start... Email every week my question is, how do you find players for specific tactics, for instance yours would. Very big in full.Football Manager, the limitation of the ratings files quality content creators, capable of producing articles. Is that you need to balance the ratings files attacking or counter-attacking plays defend... Play with the ratings files picked 7 out of 11 I do think!, space and passes for further forward teammates is n't position specific Manager, the limitation of the player us... ), mental and physical keeper fm22 attributes for each position play a lot more cautiously but try! 11 I do n't think the margin is very big them back specific,. Next week you can chat about Football Manager updates to your email every week to. Gks anywhere to be able to be used across games you register much. They roam from deep and create passes from there, rather sit and defend then pass on not. My question is, how do you find players for specific tactics, for yours!
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