tough love arena modsusafa prep school staff

Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.hideImpactOnVoid added. Existing mods have been given "projectileLimit: 1" for any attacks that made a projectile to approximate current behavior, Modding: ProjectileConfig.onBlock added. You can RAPID before the Jump and do a custom combo for a closer knockdown. proceed exit It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. Dirty Rice (TLA mod) . On top of that, a lot of old weapons have been rebalanced too. TOUGH LOVE ARENA must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) i want this map for my school chromebook, amazing! Espaol - Latinoamrica (Spanish - Latin America). To remove your nickname, simply set it to empty and save, Lobbies: Fixed bug where the Pause Menu would open while updating the Lobby Message, Menu: Moved the game version on the splash screen to the corner for easier reference, Menu: You can now exit the EULA in Advanced Extras by pressing Light Attack, Maintenance: Added tooling and documentation around deploying to mirror/proxy URLs, Beef/Pork: Fixed bug where they counted as airborne during certain landing frames, Rice: Hitstop on Jump Drill increased 10 > 12, Training: Hitbox display now includes text showing if a frame is considered airborne, Modding: Fixed bug where setting FrameConfig.isAirborne to false wouldn't override SequenceConfig.isAirborne, Nerfed Noodle: BuzzSaw meter gain nerfed 600 > 300 on hit, 480 > 240 on block, Replays: Fixed bug introduced in 0.95.10 where you couldn't disable hitbox display, How to Play: Updated phrasing in Slap tutorial for Noodle/Rice, Leaderboard: Fixed issue with displaying long names, Buffed Beef and Onion: Parry duration increased 5 > 8 frames, New Special Jump Attacks: Every character now has a unique new attack that can be performed by jumping forward and then holding back before the descent, Noodle: Added "Buzz Saw". Gunion mod made by Cynical in the Tough Love Arena discord: discord.gg/gMBRaUPDT7 Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play.. Click. They still check for "clashing" with their hitboxes, like before, Modding: AttackConfig.impactAutoCorrect added. and the greatest ones keep making quality stuff. Uses the most recent value set by storePosition, Modding: FrameConfig.storePosition added. And hey its a big fuck you to so many poverty sticken gamers who just wanna see how cool your work is. Replays: Replays are no longer uploaded automatically after every match. @blackbenzamg people will support what you love. Cancels should feel MUCH easier and work earlier now, Fixed bug where scoreboard (win count above health) would break online when the opponent went back to Character Select, Fixed rollbacks caused by large gaps in inputDelay preferences, Enlarged win screen on mobile to be easier to tap, Added Recovery frames to Training Move hitbox display, Fixed bug where some active frames were marked as Recovery, Removed some debug codes that still gave access to unfinished Boss characters, Boss characters now have 10% normal health, so if any sneaky cheaters manage to use them, they should die in 1 hit, Lemons now clash when they hit each other and disappear, Meter gain reduced for most multi-hit moves, Added meter gain explanation to Frame Data menu, Updated Noodle, Rice, and Beef combo trials, Nerfed Noodle/Rice: Whip hitbox is vertically shorter to make it harder to hit airborne opponents, Nerfed Noodle/Rice: Whip Again advantage on block decreased -2 > -5, Nerfed Noodle/Rice: Jump startup increased 25 > 30, Nerfed Noodle: On hit, Frenzy meter gain is reduced 500 > 200, and it gains all the meter in the final hit (after RAPID window), Buffed Rice: Swat advantage increased -4 > 0 on hit, Buffed Beef/Pook: Gutpunch advantage on hit increased 4 > 5 to match other Light attacks, Buffed Beef: Can now juggle after Flex in the corner, Buffed Pork: Toss startup decreased 12 > 10, Nerfed Pork: Chop has larger hurtbox, making it easier to whiff punish, Buffed Onion/Garlic: Jump startup decreased 35 > 32, also goes higher, Buffed Onion: Hopkick now feints back before moving forward. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Loop has been moved from Key5 to here. Please give this a try and let us know if the matchmaking feels better or worse! Community. This is expected. Some skyscrapers interior trim. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. The launch angle has been adjusted to make midscreen followups possible, Buffed Pork: Chop can now be RAPID cancelled on hit, Buffed Onion: Cackle can now be RAPID cancelled on hit. Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. Select one of the following categories to start browsing the latest GTA 5 PC mods: what happened to the original one without wov can you put it pack up please that one was so sick. The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. Armored attacks are back to beating throws during active frames, Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load, Animation: Onion has been fully animated and polished, Animation: Onion has new options for alternate colors, Modding: Onion mods made before engine 16 will be upgraded to use new sprites, Lobbies: Added support for setting a "Nickname". projectiles) while being thrown, Training: StunPhase (if present) is displayed as text on hitboxes and hurtboxes, Modding: AttackConfig.stunPhase added (only hits opponents in the matching phase), Modding: AttackConfig.setStunPhase added (sets the opponent's phase, making them only hittable by attacks with the same phase), Animation: Successful parries now show a small block impact where the hit was parried, Buffed Beef: Flex can now parry projectiles, Nerfed Beef: Extended hurtboxes during BEEFCAKE recovery to make whiff punishing it easier, Buffed Onion: Feint can now parry projectiles, When Beef and Onion parry projectiles, the followup attack does not freeze the opponent like a normal parry, Gameplay: Fixed bug where the extended hurtboxes during Onion/Garlic's Sweep were throwable, Pause Menu: Custom Controls updated during Gameplay will now take effect immediately, Pause Menu: Custom Controls now shows both P1 and P2 when opened from Training Mode, Gameplay: Throw recovery on whiff decreased 20 > 10 frames, Buffed Pork: Caber Toss recovery on whiff decreased 20 > 10 frames, How to Play: Fixed outdated instructions for RAPID/BURST/REJECTION, Added 4th button: the Throw button! (note that you have to delay the tp after the first three, and at other times during the infinite depending on your timing). Dash Again is what you get when cancelling Sweep or Dash into Dash, Nerfed Garlic: Removed cancel options off Backflip, How to Play: Updated Tutorials and Combo Trials, Walk speed: Carbs were always meant to be slower than Meats, and this is fixing an oversight. Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. 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